

The 1-4 player range for Gaia Project is a slight downscale from the 2-5 for Terra Mystica. In my experience, games which let players specialize heavily and choose their own "path" to victory have much more limited replayability - you try the different strategies a handful of times, and then there's not much more to the game. With a playtime of 150 minutes for 4 players and closer to 60 for 2 experienced players, so far Gaia Project seems to be in just the same ballpark. As in the original Terra Mystica, fourteen different factions live on seven different kinds of planets. Furthermore, if a game is divided into several minigames, so that they players may try a "different strategy" every time, those minigames will probably lack the strategic depth that a game which utilizes all of the games mechanisms will have. Gaia Project is a new game in the line of Terra Mystica. If players are highly specialized so that they only need to focus on doing one or two things, it means players will cease to compete for certain resources. Games that offer highly specialized "paths to victory" or let players focus on using just a subset of the mechanisms in the game while ignoring others suffer from a decreased degree of depth and player interaction. r/tabletopgamedesign - Designer's subredditĮveryone's entitled to their taste but IMO highly strategic games must force players to diversify.r/boardgameexchange - selling/buying/trading games.

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#GAIA PROJECT BOARD GAME RELEASE FULL#
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