

It also begs the question of what benefits the decoupled left hand may provide, apart from a slightly more realistic-tracking display within the headset. You can only pick up and use items with your right hand, so that locks out any left-handed VR players, which is a frustrating oversight. We now have independent hand-tracking, but the game doesn't allow you to use that extra hand. In essence, almost everything I lamented about and (incorrectly) attributed to poor tracking on the PlayStation is still present on the PC. Even without that content, what's here and available in VR is impressive and sure to keep you busy - if everything else doesn't turn you off from the experience. There are 20 massive maps, and they're fully available to play with certain exceptions, such as most escalation missions or contract missions created by the community. That alone makes Hitman 3 a content behemoth.

What we have now is narrowly better than the PSVR port.Īs was the case on the PlayStation, Hitman 3 allows players to play all three games in the trilogy in VR - as long as you own or have purchased the two previous entries.

#HITMAN 3 STEAM PC#
However, given the year-long period between releases, it would be reasonable to expect an improved game that leverages available PC technology.

It's an excellent flat game that offers an additional VR mode at no additional cost, and I think it's fair to keep that in mind. Independent hand-tracking and the promise of further interactivity for PC players, such as two-handed weapons, seemed to indicate that we may see a massively improved VR game that goes beyond being a neat alternative mode. The assumption at that point was that most of this was connected to the PSVR's limited tracking capabilities. Sometimes, enemies wouldn't detect that you were ramming a sizeable kitchen knife into their abdomen, so they awkwardly wiggled out of the way. Hit detection was also spotty, which made it difficult to line up shots. Garroting enemies from behind or knocking them out felt weird and regularly failed in the most hilarious ways. It was a rather goofy endeavor, and its limited tracking via a DualShock controller captured through a camera meant that movement was severely limited, causing things to be imprecise. While it lacked the precision and speed needed to chase after high scores, it brought me hours of fun.
#HITMAN 3 STEAM PS4#
Since Hitman 3's release in 2021, I have spent many hours playing the game in VR on my PS4 and PS5. Expectations for the PCVR port were high, but now that we've spent a week with it, it's hard to recommend it in its current state. It didn't feel like it could replace the flat mode of Hitman, but it was a different way to experience the game in a more immersive manner. We reviewed the VR mode on the PS4 last year and found it to be exceedingly solid given the limitations of the PSVR platform. That means fans can not only expect a Steam release but also the addition of PC VR support that was previously exclusive to the PS4. The second year also marks the end of several exclusivity contracts between IO, Epic, and Sony. Year two of Hitman looks to add new maps, a safe house, and game modes to all platforms in addition to ray tracing for the PC. Hitman 3 has been out for over a year and, according to IO Interactive, it has sold exceptionally well, which is likely why it is supporting the game with additional content.
